Resume

Artist-first 3D Generalist specializing in immersive Environment Creation and high-end asset production. I excel at building complex worlds using Gaea and Houdini Heightfields, populating them with SpeedTree vegetation, and mastering the full look-development pipeline within Houdini Solaris (USD). My expertise spans from meticulous Modeling and Texturing to seamless VFX Set Extensions, combining technical precision with a strong creative vision.

Education

Bachelor of Mechanical Engineering

Graduated 2018

Modern Academy, Maadi

Combining engineering precision with artistic composition for structured scene building.

Professional Skills

Layout, Scattering & Set Dressing (Houdini Solaris (USD)

Terrains & Nature (Gaea, SpeedTree, Heightfields)

Set Extension & VFX Integration

High-End Modeling & Texturing

Lookdev & Lighting (Karma/Arnold)

Artistic Vision & Composition

Professional Experience

3D Generalist & Environment Artist

Feb 2025 - Jan 2026

Mercury Visual Solutions, Egypt

  • high-end Modeling and Texturing for hard surface and organic assets.
  • Creating complete digital worlds using Gaea and Houdini for hyper-realistic terrain generation and scene assembly.
  • Designing custom vegetation and nature ecosystems using SpeedTree to match specific artistic directions.
  • Executing seamless Set Extensions by blending custom-modeled assets with live-action plates for high-end visual effects.
  • Performing professional Layout and Set DressingHoudini to achieve optimal visual composition.

Senior 3D Modeller & Texture Artist

Jan 2023 - Mar 2025

Mercury Visual Solutions, Cairo, Egypt

  • Produced high-quality hero assets and props with artistic attention to detail.
  • Developed photorealistic texturing workflows to tell stories through surface details.
  • Used AI tools to explore creative concepts and expedite asset production.

3D Modeler / Prop Artist

2021 - 2022

Dekogon (Freelance)

  • Delivered optimized, high-fidelity game assets adhering to strict art styles.
  • Focused on silhouette and form to ensure assets read well in-game.

3D Modeler

Jun 2019 - Oct 2021

Defect.XYZ (Freelance), Tbilisi, Georgia

  • Sculpted and modeled diverse assets, solving visual problems creatively.

3D Environment Intern

Sep 2020 - Jan 2021

Ubisoft, Montreuil Sous Bois

  • Gained hands-on experience in Level Art and Layout, understanding flow and composition.

Graphic Designer & Video Editor

2012 - 2013

Freelance

  • Developed a strong foundation in visual composition and storytelling.